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The fel blood corrupts Kilrogg, turning him into a monstrous fel orc. Gul'dan assumes control of the Iron Horde and Grommash is imprisoned. It is at this time that the adventurers, with the help of Khadgar, construct a naval fleet to invade Tanaan Jungle and take the fight to Hellfire Citadel to stop Gul'dan and his Iron Horde.

Throughout all this, Khadgar works alongside his bodyguard, the Night Elven Warden Cordana Felsong, to grant the Commander a powerful boon by helping them create a magical ring that will give them the edge they need to face Gul'Dan.

Catching wind of their plan, Gul'Dan reveals that he has brainwashed the alternate version of Garona Halforcen and sends her to assassinate Khadgar and the Commander, but Garona is defeated and the spell over her is broken, allowing Khadgar and the Commander to not only gain her as a valuable ally, but also allow them to finish the ring.

However, when the ring is finally completed, it is revealed that Cordana's doubts and frustrations with Khadgar's leadership, as well as corruption from a Shadow Orb she had recovered earlier, has allowed Gul'Dan to corrupt and brainwash her just as he did Garona, and the fallen Warden attempts to steal the ring on Gul'Dan's orders.

The Commander defeats Cordana, but she escapes. When confronted, Gul'dan resurrects Mannoroth only for the adventurers to kill him and free Grommash, who actually joins them.

Gul'dan then summons Archimonde to invade Draneor and, with Yrel and Grommash's help, the adventurers kill him too.

At the end of the battle, Archimonde in his final moment flings Gul'dan through a portal to Azeroth of the main timeline in order to fulfill his pact with the Legion, setting the stage for the next expansion.

For this expansion the development team changed the file format used by the game, moving from the MPQ file format used previously to a new file format called CASC.

Blizzard said they made the price high because they did not want to devalue the experience of leveling a character. With this expansion, Blizzard once again expressed a desire to begin creating expansions at a more frequent rate, as often as once per year.

During the launch, players attempting to log in experienced long queue times and issues with latency. Blizzard noted that they had experienced DDoS attacks during the launch day as well as unexpected issues from the high concentrations of players in various locations.

Players received five days of subscription time as compensation for the issues. Warlords of Draenor was met with generally favorable reviews at its release, shown by its rating of 87 on Metacritic.

Warlords of Draenor sold over 3. From Wikipedia, the free encyclopedia. Main article: Gameplay of World of Warcraft.

Blizzard Entertainment. August 14, Retrieved November 8, The Guardian. PC Gamer. November 9, Retrieved April 28, February 22, Retrieved March 15, Retrieved November 9, Retrieved July 3, Retrieved November 13, Allen November 18, Allen Brack".

Retrieved November 18, Retrieved December 16, Retrieved December 7, Retrieved November 5, Retrieved November 20, August 4, March 11, Hearthstone gameplay Heroes of the Storm.

Azeroth Choppers Film. Category Book. The Guide will cover areas including dungeons, raids, battlegrounds, scenarios and zones such as the Timeless Isle and possibly other zones while levelling.

It will also feature less progression-related content such as the Brawler's Guild and may recommend profession-related activities such as new level-appropriate items to craft.

As well as providing a few recommended picks, the Guide will also present a larger list of possible PvE activities, rated by color to indicate the estimated difficulty for the character based on their level and gear.

Another planned adjustment with Warlords of Draenor is to reduce the amount of "ground clutter" and visual effects created particularly by player abilities, specifically in order to prevent them from impairing players' vision and actions during combat.

The developers plan to "tone down some of the visuals" from allied players' effects, in order to prevent them from obscuring the battle, while each player's own visual effects will continue to be displayed in full for that player.

Every spell will also have an internal priority which will cause spells to display lower impact visuals when there is too much going on at once.

Characters and objects are now highlighted with a coloured glow under various conditions. When targeting characters, hostile targets are highlighted in red, and friendly characters in green.

Quest objective objects and characters are highlighted with a yellow glow, making it easier to locate goals in the environment. Special objects such as treasure chests are highlighted in purple.

Distant objects and terrain entering the player's visual range now phase into view with a particle-based animation, rather than simply appearing on the landscape.

Alliance, Horde and neutral auction houses will be merged into a single unified auction house per server. Patch 6. The revamp saw all pre- Cataclysm models updated, except for the blood elves, who will be updated some time after the launch of the expansion.

Several of the new models vary in quality and some still remain in the same WIP stage they were in during Warlords of Draenor's beta, such as the Troll male model.

Primarily concerned with PvP , Warlords of Draenor will see an "across-the-board disarmament" of crowd control CC abilities, in response to an acknowledged excess of crowd control in the game at present.

This will be achieved through wide-spread changes:. Each ability's crowd control category is now also described in its tooltip; all stuns now feature the word 'stun', all disorients now feature the word 'disorient', and so on.

At the February press event, it was revealed that getting silver in a specific role in the Proving Grounds would be one of the requirements to queue for a random Heroic at max level:.

In the past, challenging content and random matchmaking have often not gone so well together. Relying on item level does nothing to prevent a random group from getting, for example, a tank who may literally have never tanked before.

Everyone has to learn somewhere, but we'd rather not have that learning come at other players' expense.

One option would be to require a full premade group to do Heroic Dungeons, as we do with Heroic Scenarios, but that would present a very high barrier to entry finding 4 other people with rigid role requirements is much harder than finding 2 other people with no role requirements.

This solution represents a compromise in order to allow the content to see a broader reach via matchmaking, while minimizing frustration.

View original post. Expanding upon the above, it has been stated that in Warlords of Draenor the Proving Grounds will tell failing players what they did wrong, making it something of a teaching tool rather than simply a test.

In addition, the Proving Grounds beta implementation currently scales the mobs in the encounter to fit the player's item level , rather than adjusting the player's item level to fit fixed-level mobs.

All gear will be scaled up to a minimum item level in designated PvP areas, including battlegrounds, arenas, skirmishes and Ashran.

Instead, PvP gear will automatically scale up to a higher item level as soon as the player enters a designated PvP area including battlegrounds, arenas, skirmishes and Ashran , or engages in or is engaged in PvP combat anywhere else in the world.

Crafted PvP gear will be replaced with a system that allows players to upscale their gear to a specific item level, increasing each season.

Expected some time after 6. Replacing the previous Honor and Conquest Point rewards, players will now be able to earn Strongboxes through completing Random battlegrounds.

Three ranks of Strongbox will be available: Bronze, Silver and Gold. One or more of these will be awarded to each player at the end of the match, depending on the team's performance in the battleground.

Players will still be able to earn Strongboxes if their team doesn't win the match. Strongboxes may contain Honor, Conquest, consumables or even gear.

For example, Warsong Gulch will reward a Bronze Strongbox if the player's team captured 1 flag, a Bronze and a Silver Strongbox if they captured 2 flags, and a Bronze, a Silver and a Gold Strongbox if they captured 3 flags.

Some battlegrounds scoring systems will be changed to make these milestones easier to recognise such as changing Arathi Basin to a maxim of resources, down from The Strongbox system aims to act as encouragement for players to participate strategically in each battleground, even if their team seems unlikely to win.

Completing objectives such as resource gathering will still earn players extra rewards even if their team loses.

Players can no longer queue for roles that are not appropriate to at least one of their current specializations.

If the player joins the battleground while in a specialization that is not appropriate to their designated role, they will be switched to their alternate specialization.

This change empowers the previous role check system by ensuring that each player is in a specialization fitting to their role, allowing for far more balanced team compositions and fairer matching with the other team.

Battleground brackets will be returning to their previous level ranges, [35] instead of the current mostly 5-level ranges.

The levels at which battlegrounds first become available will be redistributed, with more battlegrounds available at lower levels. The battleground scoreboard will be updated to better reflect player performance in each match.

A new stat called Battleground Score will be introduced, taking into account objective-based gameplay engaged in by the player, including returning flags, interrupting objective captures, healing, doing damage, and more.

The Call to Arms battleground feature will be removed with Warlords. Warlords will see the feature removed, with players intended to use the Random Battleground feature instead.

Planned for some time after 6. This is intended to make it easier to identify the time until an objective is captured, for players on both sides.

Planned for Warlords of Draenor are the return of skirmishes , a casual version of arena combat, featuring 2v2 and 3v3 matches.

These matches will not affect ratings, and are intended to be a good way to try out new team members, specs or comps, as well as providing a chance to engage in arena play on a more casual basis.

Skirmishes are also intended to allow players who are less experienced in PvP or who lack the teammates for regular arena to discover and experiment with arena play for the first time.

Players will be able to queue for skirmishes in groups or solo, for either 2v2 or 3v3 matches. If the player's group does not fill the chosen bracket size, they will be matched with other queuing players to complete the team, similar to when queuing for a battleground.

Winning a skirmish will grant the winning players [ Honor Points ] as well as a random bonus, which could be gold, more Honor, a small amount of [ Conquest Points ] , a piece of Honor PvP gear, or rarely even a piece of Conquest PvP gear.

Skirmishes are planned to be made available with Warlords of Draenor' s pre-expansion Patch 6. Tarren Mill vs Southshore is a new "team deathmatch-style" v battleground, set amid " the timeless struggle " of the area's world PvP conflict during vanilla World of Warcraft.

Once released, the battleground will only be available for a limited period as part of the 10th Anniversary World Event , although it may return again at some point.

Garrisons are highly customizable character-specific sub-zones, where players can arrange, construct and manage their own base of operations against the Iron Horde.

Expansive and fully explorable areas featuring dozens of different buildings, garrisons are brought to life by the player's followers, interactable NPCs who must be inspired or bribed to join the player's ranks.

Detailed characters in their own right, followers can be grouped up and sent off to undertake quick quests, delve into dangerous dungeons or join with an army of allies to tackle special raids agains mighty foes.

Successful missions can reward the player with epic loot and vital resources for the development of the garrison.

Each garrison building offers a special purpose - be it to improve the player's followers, grant access to professions, or provide the player with bonuses in the rest of the game.

Buildings and followers can be customized, with every upgrade and specialization reflected in the appearance of the base. Garrisons can also be entered by party members, whether to appraise the base's strategic planning, to interact with followers, or to trade in special resources.

Garrisons are intended to be part of the expansion's levelling experience, and are integrated into the expansion's zones and gameplay, with players frequently redirect to their garrison throughout the levelling experience.

However, the feature will also be an ongoing feature at max level. Garrison development will be tied to key quest lines throughout the expansion's zones, with each character's garrison located in their faction's home zone on Draenor.

Garrison play will extend beyond the garrison itself, with buffs that affect play in the rest of the game, and discoverable elements such as followers found through exploring the rest of the game world.

Purchasing Warlords of Draenor will grant one free Character Boost , allowing the player to instantly boost one character to level Character Boosts can also be purchased separately.

For more information on the service, see Character Boost. Among the many figures confirmed to have major roles in the Warlords of Draenor story arc are:.

After escaping from captivity in Pandaria , Garrosh will return and go back in time, along with Zaela. He will alter the history of Draenor by supplying the clans of the Old Horde now dubbed the Iron Horde with current technology and making them refuse to drink the demon blood.

He will be a major antagonist of the story arc. A bronze dragon responsible for Garrosh's escape from prison, as well as establishing the timeway bridge between altered past Draenor and present Azeroth through the Dark Portal , for reasons unknown.

Kargath Bladefist leads an army of sadists simply by being the most hate-filled orc to ever attach a scythe to the stump of his severed wrist.

A power-mad and tactically brilliant weaponmaster, Blackhand has both the ambition to rule and the cruelty to maintain his hold on the conquered.

Under his leadership, the bold orcs of the Blackrock clan arm an entire world with the strength of steel. His clan, the Shadowmoon, has always looked reverently to the stars to guide their fellows.

Today, the mysticism of these death-sages nudges Draenor closer to obliteration. A passionate voice of pride and fury, Grommash Hellscream acknowledges only pronouncements made in the language of swinging axes.

Loyal to his allies and terrifying to his enemies, Durotan has led the Frostwolf clan to a life in one of the most hostile lands imaginable. They now subsist in the biting cold of Frostfire Ridge by cloaking themselves in furs and taming the massive frostwolves that accompany them, snarling and howling, in battle after battle.

The son of Durotan will reprise his role as a major character, as he hunts Garrosh through the portal with the goal of finally bringing his ill-fated successor to justice.

Thrall will interact with his parents in their prime both of whom are deceased in the main timeline , and joins forces with the native Frostwolf clan as it stands in defiance of the Iron Horde's call to arms.

According to Chris Metzen , the experience will be an important lesson to Thrall, who will see whether his father was a good man because of his circumstances, or in spite of them.

The Blood Knight matriarch will make a return in Warlords of Draenor , also travelling through the altered Dark Portal. As the ancient leader of the draenei, the prophet Velen has spent hundreds of human lifetimes carefully weighing and recording the futures he foresees so that creation itself does not fall.

What value is a prophet whose visions cannot prevent calamity? Perhaps the most accomplished of all living wizards, Khadgar was an apprentice to the Guardian Medivh until he helped defeat his master and destroy the Dark Portal created to summon the orcs to Azeroth.

Though cursed with frailty and age, Khadgar nevertheless remains an exemplar for the Alliance, leading counterattacks against the Burning Legion and all who would threaten his world with annihilation.

A wandering warrior of faith, Vindicator Maraad is a pillar of draenei society. After prevailing against evil in the Northrend campaign, this hammer-wielding paladin began instructing the other races of the Alliance in the ways of the Light.

Yrel is a female draenei paladin. She is mentioned to start out as an ordinary character that will rise to become a hero and an important figure for her people in the storyline, in a manner similar to Joan of Arc.

The Iron Horde is a union of the uncorrupted orcish clans of a parallel Draenor and created by Garrosh Hellscream.

The clans were united under a single leader, Grommash Hellscream of the Warsong clan. It is the main antagonist faction of Warlords of Draenor expansion and a successor to the True Horde , which was also Garrosh's creation.

The Frostwolf Orcs , renowned for their prowess as one-on-one combatants, is a strong, close-knit clan whose bond with wolves only adds to their strength—though their numbers remain smaller than most clans.

Though the clan spends much of their time in Frostfire Ridge , they migrate to Nagrand with the seasons.

The Laughing Skull clan is known for their violent and bloodthirsty nature, these orcs take great pride in their clan identity and have therefore refused to join the Iron Horde.

With the Iron Horde trying to destroy the Laughing Skull clan, they have allied themselves with the Frostwolf clan and the Horde to fight their common enemy.

The Gorian Empire is the nation-state of the ogres encompassing various holdings around the continent of Draenor and a continent located on the other side of southwestern Barrier Sea.

It is notable to be one of the few empires on the world, but has recently lost their former dominance after the Iron Horde 's rise, which forced the emperor to align himself with the orcs to ensure his empire's safety, although he would turn himself against the orcs if the situation was favorable.

The Shadow Council is a group of mortal warlocks that serve the demons of the Burning Legion. The Adherents of Rukhmar are a faction of winged arakkoa , flying followers of the sun god Rukhmar.

They are based in Skyreach atop the spires of their homeland, the Spires of Arak. Working from the shadows, the Arakkoa Outcasts seek to bring a brighter tomorrow.

A collection of broken and flightless arakkoa, they revere Anzu and the ancient king Terokk and use shadow magic to combat the fire and wind of Rukhmar 's flying arakkoa followers, the Adherents of Rukhmar.

Some of them, however, still pray to the sun goddess hoping that she will rid them of the curse of Sethe. The Sethekk worship Sethe , the dead god, who they are attempting to revive.

The Order of the Awakened are an arakkoa faction made up of both cursed and high arakkoa. The Order of the Awakened was not formed until after the Spires of Arak storyline and is a product of the players' actions.

Vol'jin's Spear is the Horde forces stationed at Warspear , Ashran. Wrynn's Vanguard is the Alliance forces stationed at Stormshield , Ashran.

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